Don't Grind is a game where you have to stop a banana from going through a blender. We'd back up a little bit, but, well, that's all you have to do: your goal is to guide a bouncing banana or other food object (known as a 'grindable') through saw blades and potentially other props that might make mince meat (well, not meat) of them. It's simple, it's fun, and it's addictive. How addictive? Let's see...
Simplicity In A Messy Bag
Well, as part of playing Don't Grind, you unlock a lot of grindables... but you start with a lot available, too. Ice cream cones, ketchup bottles and even floppy disks are among the poor, googly-eyed objects you can avoid grinding with. There are differences in gameplay with them, mostly size and weight, though they're not significant so you can succeed with just about any grindable. Unfortunately, this variance contributes to the game's only major problem: bugs. The game will sometimes think you're grinding when you're not, and it occasionally registers your inputs incorrectly.
To Grind, Or Not
These bugs are not really a big deal though, as Don't Grind is a game to play for a few minutes, when you've no other options but need to pass the time. If you can look at the game that way, as the same light-hearted fun it tries to be, and thus accept a few bugs, it's a good game!